Info for Beginners! How to choose a Mentor
The virtual world of the game is quite voluminous, you need to understand everything. Mentors, the more experienced players who have already achieved success in the game, will come to help you. They will be able to answer absolutely any of your questions! In addition to answering questions, they will always give wise advice and prompt the right way - they will carefully and thoughtfully guide you through it.
Choose his first mentor can only novice Serf (the only clone on the game account). You can choose mentor from a list of 5 positions – players who have achieved the best results in the game. You can choose one mentor for yourself. Every new day the list will be updated - new mentors will be added to it, but they will be inferior to the first in terms of their development.
If you want to select a specific mentor, enter his nickname on the page in the search box below the list of mentors and click "select". This method will work even when your mentor has not got to the list yet.
Attention! To choose a mentor, it is necessary to completely fill in the personal data in your account settings. To save your data, you need to enter your account password. If you have registered through a social network (Facebook etc.) and do not know your password, you need to log out of your account and go through the password recovery procedure on the main page of the game ("forgot your password" link). After that, you can enter the game both through a social network, and by entering a login/password.
After selecting a mentor, contact him by game mail. You can write your mentor without restrictions (limit for Serfs of 1 letter per hour does not apply here). If the mentor did not meet your expectations – you can refuse him and find a new one. The mentor, in turn, can also refuse the pupil. Serfs can change a mentor without restrictions, but Craftsmen and clones of higher statuses must find a new mentor within 15 days after refusing the previous - otherwise the opportunity to choose a mentor will be lost for them forever. You can change the mentor not more than 1 times a day.
Communicating with the mentor, the clone gains knowledge - he becomes more experienced. Before starting General education at the University (to improve the social status), enter the name of your mentor in a special field – you will receive a bonus:
- Proceeding into the social class of Craftsmen – 500 points of Experience
- Proceeding into the social class of Peasants – 500 points of Experience
- Proceeding into the social class of Townsmen – 500 points of Experience
- Proceeding into the social class of Merchants – 500 points of Experience
- Proceeding into the social class of Noblemen – 500 points of Intention
- Proceeding into the social class of Boyars – 500 points of Intention
- Proceeding into the social class of Emperors – 1000 points of Intention
If you are already a Peasant, a Townsman or a Merchant, you will be able to choose as a mentor only the player with "account score" not less than you own. Clones of social class "Nobleman" and higher can not change mentor or take a new mentor - it is believed that they are sufficiently experienced and wise in life of the virtual world of clones. If the "account score" of your game account or the social status of your clone become higher than that of your mentor - you will automatically refuse him.
Why would a mentor teach you?
Developing, pupils bring points to their mentors. "Account score" of your game account, obtained during the teaching with this mentor - this is the points that the mentor receives. According to the number of points scored at the end of the year, the winners of the "Tournament of Mentors" are determined. Therefore, each mentor is interested in quality teaching of his pupils.
How to become a Mentor yourself
If you feel that you are experienced enough for such work – you can become a mentor. Remember that a mentor is a guide to the world of clones for beginners, you can bring up the future Prince or Emperor!
To make your clone appear in the list of mentors – write a small welcome text on the settings page, but such that the pupil wants to choose you. You will officially appear among the mentors at the beginning of the next day. Until then, pupils will not be able to choose you as a mentor. You can temporarily stop mentoring activities by ticking the appropriate checkbox. Please note that if you already have pupils, then change the clone - a representative of the mentor will be impossible. But you can change a clone who will receive bonuses (characteristics) for mentoring.
The list of mentors for each of the newcomers is formed as follows: daily at the beginning of the day, the current list of all mentors is built, in which mentors are sorted in descending order of social status, and at the same social status - in descending order of "account score". Then the potential pupil is shown the first N lines of the list:
N = 5*D,
where "D" is the pupil's age in days. If some mentor was in the list yesterday, but today moved to several positions down and did not enter the list, then during this day he will still be displayed in the list, and then disappear until it is his turn to appear. Thus, initially 5 mentors with the highest social status and "account score" are displayed in the list (priority is given to the status). If the pupil has not selected a mentor by the end of the current day, the list is updated: the next 5 mentors are added to it, and so on.
If you are chosen as a mentor, you will receive a system notification by game mail. Also, the notification will come in case of pupil's refusal of the mentor. If you refuse the pupil yourself, then he will receive a notification in this case.
If the "account score" of your pupil's account or the status of his clone became higher than yours - there will be an automatic refusal of the mentor. You will receive a notification by game mail in 72 hours before the refusal, so you will have some time to correct the situation.
One mentor can have an unlimited number of pupils.
Working as a mentor gives you the opportunity to get good bonuses. When any clone at the game account of the pupil under your leadership proceeds to the new social class you will receive:
- Proceeding into the social class of Craftsmen – 4 points of Experience
- Proceeding into the social class of Peasants – 4 points of Experience
- Proceeding into the social class of Townsmen – 4 points of Experience
- Proceeding into the social class of Merchants – 4 points of Experience
- Proceeding into the social class of Noblemen – 400 points of Intention
- Proceeding into the social class of Boyars – 400 points of Intention
- Proceeding into the social class of Emperors – 1000 points of Intention
At the same time, you can conveniently set up the accrual of characteristics to any clone from your account without changing the clone working as a mentor.
Warning! It is forbidden to become a mentor of another account belonging to you, in order to cheat and artificially receive bonuses from mentoring.
Attention! The case when the Mentor offers the player to re-register via his partner link is a violation and may lead to the blocking of the account. Remember that the income of a partner is an incentive for players who are engaged in partner activities, and not a means to pay "kickbacks". We call for fair play and respect for the work of other partners of the game!
Tournament of Mentors
Developing, pupils bring points to their mentors. The number of points is the sum of your pupils' "account scores" for the current year. According to the number of points scored at the end of the year, the winners of the "Tournament of Mentors" are determined. If during the year the pupil changes you to another mentor, then the points scored at this point are saved for you. And points accrued after the change, will receive a new mentor.
The winners of the tournament will become 13 mentors who scored the maximum number of points for the year. Sets of game resources that can serve as an excellent tool for you in the development of your account will be announced as prizes.
You can see the overall rating of mentors, which displays the number of points they scored. Also there are mentors on the list, who have temporarily stopped recruiting new pupils (points are saved for them).
Tournament of Mentors-2020
Honourable Mentors! In the course of 2020, hurry to score as many points as possible. Awarding 13 winners by the end of 2020 will be held in gold coins - and the amount of prizes is not limited in advance, everything will depend only on your results! For every 200 points scored, the first 13 winners will receive 1 gold coin. Thus, if, for example, you scored 100,000 points for the year - the reward will be 500 gold coins, and if 1,000,000 points - it is already 5,000 coins, and so on. We wish you diligent pupils, and may your advice be wise!