The Real Estate

The Land of Clones is a dynamically developing State. A huge number of clones live here. New houses of various capacity and comfort are being built. Their owners - investors (rentiers), create sources of additional income for themselves by renting houses, receiving benefits. The State allocates free land plots for each house (depending on the level of the house). This is another source of income for real estate owners. Land plots can be cultivated by peasants, growing various agricultural crops. Each house is equipped with a Safe Depositories - its size depends on the level of the house. It's time to purchase securities and receive daily dividends on them, which will be sent to the safes at house. On the territory of the house you can keep a chicken farm. If you have built a castle with a cave for a dragon, then you can become the owner of a reptile that has a flair for gold ... The State presents such a wide range of opportunities for house owners. Details below.

General Provisions

When calculating the Character Score and Account Score, the value of the score of the built house and its development systems is taken into account with an increased coefficient of 1.2 (relative to the cost of construction, expressed in gold coins; the cost of the resource is taken into account at nominal prices).

Real Estate Level

Each house has its own base development level (minimum - 0 for a dugout, maximum - 50 for a castle). The type of house is determined by its base level, details in the table:

The level of development of the house Building type
0 Dugout
1 Small House
2 Hut
3 Wooden House
4 Wooden House with Outbuilding
5 Stone House
6-9 Stone House with Outbuilding
10-11 Mansion
12-14 Mansion with 1 Outbuilding
15-17 Mansion with 2 Outbuildings
18-24 Manor
25-31 Big Manor
32-49 Estate
50 Castle

The "level of the house" determines:

  • the maximum number of clones that can live in it;
  • the number of servants who can work in the house;
  • number of state-allocated land plots for agriculture;
  • the amount of benefits that are paid daily to the owner of the house from the State, the Prince and the Mayor;
  • the amount of work efficiency spent for the development of 1 unit of the characteristic Intention;
  • the amount of work efficiency that a residing clone can restore daily;
  • the number of Safe Depositories for storing securities;
  • the ability to build a "landing site" for the rest of another's dragons during the flight;
  • the ability to keep a dragon (only available in a castle with a built cave).

The current base level of the house can be increased by using the "Hospitable Shelter" potion. Read more about using the potions in the chapter § Real Estate → § Construction and repair of real estate → § Upgrade the level of the house, the "Hospitable shelter" potion.

Dugouts for Serfs

A Serf - the only clone in the user account - can only build one "dugout" for himself. Construction of other types of houses will be available to him only after upgrading his social status to Craftsman (or higher).

Building a "dugout" is free and instant. You can build a house on the territory of any administrative unit of any principality, as well as in the "Imperial Lands". Pay attention to the location of the building, because you can choose a principality or an administrative unit only once for each house.

Living in a dugout is uncomfortable, the only possibility is that you can grow beautiful flowers in a flowerbed at the house and then sell them at a fair. Seeds for planting can be obtained for free at State Farm. You can get no more than two bags of seeds of each type of flowers per day. You can grow only 1 type of seeds at a time, the full cycle from sowing to picking flowers is from 16 to 52 hours, depending on the kind of flowers.

Only a Serf can grow flowers. Clones of higher statuses, even if there is a dugout, this opportunity is not available. You can learn more about the process of growing flowers in the help section "Business" → "Agriculture".

Grown flowers can be sold at the Fair. Also, when writing a letter to a player via game mail, you can attach a bouquet of fresh, fragrant flowers and thus express your sympathy or gratitude to him.

Clones cannot live on the territory of the dugout, servants cannot work, chicken farms cannot be built there and crops cannot be grown. There are also no cash benefits.

In the future (after obtaining the status of a Craftsman), you will be able to improve the dugout into a small house (1 unit of development) by spending 1 "Hospitable Shelter" potion. You can continue to improve, gradually turning the dugout into a castle.

Houses for clones of higher statuses

Clones of the Craftsman social status (and higher) can build an unlimited amount of real estate, ranging from the Small House (development level = 1) to the Estate (development level = 32). In order to build a Castle (development level = 50), it is necessary to apply Hospitable Shelter potions to the building, each time increasing the level of the house by +1 (for more details, see chapter §' Real Estate → ' § Building and repairing real estate → § Upgrading the level of the house, the "Hospitable Shelter" potion).

In such houses, clones can live (rent someone else's house or move into their own), restore work efficiency and develop the "intention" characteristic, engage in agriculture, store securities in safe depositories, build chicken farms and caves for dragons. Depending on the level of the house, its owner may receive daily cash benefits from the State, as well as from the Prince and the Mayor.

Additional cash income for house owners

State Allowances and Treasury of the House

Every day at the checkout time, the State pays two types of allowances to all house owners:

State Allowance for Real Estate is formed as follows:

Owners of new real estate (built no more than 1 year ago), in addition to the main State allowance, are encouraged in the form of benefits "State allowance to owners of new Real Estate". The amount of this allowance is regulated by the State.

The allowance from the "House Treasury" fundis formed as follows:

Both of these allowances are paid in proportion to the base level of each house (the level calculated without taking into account increasing from hiring servants; see the chapter § Real Estate → § Employment of servants for more details) . Accordingly, a house of a higher level of development will receive a higher income than a house of a lower level.

The state allowance for real estate (including allowance for new real estate) accrued on a particular house is divided into two equal parts. The first part goes to the "treasury of the house", and the second is credited immediately to the game account of the owner of the house.

The "House Treasury" allowance is fully credited to the treasury.

House's treasury is a special place in the house where the funds received there are accumulated and stored during the day. In addition to benefits, the treasury can receive dividends on securities, found hidden caches, and the owner of the house can replenish the treasury manually by an arbitrary amount (for example, if he is confident in his protection and wants to receive a ransom from thieves). The current size of the treasury in each house is displayed in a special line in the list of your real estate. During the day, the house may be attacked by robbers, if successful, the treasury may be stolen. The task of the house owner is to organize high-quality security at house in order to protect the accumulated treasury. If the guards successfully defended the treasury during the day, then at the beginning of the next day all the funds accumulated there are automatically transferred to the game account of the owner of the house. You cannot manually withdraw funds from the treasury at any time. Read more in chapter § Real Estate → § Guarding the house, searching for hidden caches.

Benefits from the Prince and the Mayor

Mayors - the owners of administrative units (hamlets, villages, towns, cities) and Princes can also assign benefits to house owners who have built real estate on their territory. The payment of such allowances is made by the appointment by the Mayor or the Prince of a general daily fund for payments on real estate. The amount of benefit that each individual house owner will receive depends on the level of the house. The higher the level of your real estate, the greater the share of the benefit you receive from the general fund. These allowances are paid in full to the house owner's game account at the start of each day.

House owners do not receive these payments if there are hungry clones (with a work efficiency less than 0) on the account. Also, payments are not made by those Princes and Mayors whose work efficiency indicator (or the work efficiency indicator of other clones on their account) is less than 0.

If on a particular day the amount of gold coins on the Prince's or Mayor's gaming account is not sufficient for the total payment, then on that day, payments to all real estate owners from such a Prince or Mayor will not be made.

The total amount of real estate benefits from each Prince, as well as from each Mayor, is displayed in the Registry of the Principalities when the Principality (or Administrative Unit within that Principality) is selected.

Transfer of house keys between clones of the account

If necessary, the owner of the house can completely transfer the right to manage a particular house (transfer the keys to the house) to another clone of his account. This can be done on the page "Real estate and renovation → Houses list". To complete the transfer, you need to click on the icon of the desired house.

The transfer cost is 2.5 gold coins per 1 house level. Thus, the maximum commission for transferring the Castle will be 125 gold coins.

The house being transferred, as well as the sending and receiving clones, must meet the following requirements:

  • you can not transfer the Dugout;
  • the house needs to be repaired;
  • the salary fund for servants must be equal to 0;
  • in the fields of the house should not go agricultural work;
  • at the time of transfer, the house should not be raided by robbers;
  • there should be no current construction of a drainage system, irrigation system or cave;
  • sending and receiving clones must be on the same account;
  • sending and receiving clones must not be at auctions;
  • The receiving clone must have a social status higher than a Serf.

Construction and repairing of Real Estate

Choosing a place for construction

How to choose a principality and an administrative unit to build your own house? There are a few things to consider here:

  • Perhaps you need to build a house in your own principality and in your own administrative unit, in order to increase the population.
  • You may be looking for generous social benefits. Highly developed empires have stable benefits, but they also have the largest population. Therefore, social benefits are divided among a larger number of residents. As a result, the size of such allowances may not be as high as in relatively young empires. For the latter, the size of benefits is not yet stable. But due to the fact that there are not so many inhabitants, the amount of the allowance is often higher than that of highly developed empires. It is important to remember that the prince or emperor can increase or decrease payments at his discretion.
  • It is important to choose the right administrative unit within the principality, in which your house will be built directly, because the mayors can also assign and pay social benefits to their residents.
  • If you are going to be farming or keeping a dragon, then you should take into account the presence in the principality of such structures as Wonders of the World and Great Buildings. The transition of the Principality into the Technological era of Oil also provides additional benefits for the development of social policy in your real estate.

The following construction options are available:

  • Construction of a house in any administrative unit of any principality. This is the most common situation when the developer has already decided where exactly and why he wants to build a house. Once construction has begun, you will no longer be able to move the house to another principality, or to another settlement in the same principality.
  • Construction of a house in any principality, without choosing an administrative unit. This option should be chosen if you have already decided in which principality you want to build a house, but have not decided on the choice of a settlement in this principality, or if there are no settlements in this principality yet. Subsequently, you will have the opportunity to move your house once to one of the settlements in this principality. If the house does not belong to any administrative unit, it cannot be settled in or rented out.
  • Construction of a house on the free "Imperial Lands" of the State of clones. These state-owned lands are a kind of transit point for those who have not made an unambiguous decision about where to build their houses. There are no allowances for settlers on public land, and it is not possible to select an administrative unit during construction (an exception to the selection is when the owner of AU and the owner of the house are the same player). In the future, you will be able to move your house to any Principality and any settlement in that Principality of your choice (once). If the house does not yet belong to any administrative unit (hamlet-city), it cannot be settled in or rented out.
  • Construction of a house in your own administrative unit located in the Imperial Lands. This option is possible when both the owner of the house and the owner of the settlement are on the same game account. For example, you have decided to build and develop your settlement, but have not yet decided in which principality you will develop. In the future, you will be able to move your settlement once to any principality, along with all the houses that are located in it. Separate transfer of real estate will not be possible.

When choosing a construction site, you can always ask your questions to the princes and to the mayors on the game forum or by game mail . In addition, in Registry of Principalities, when choosing one or another principality, you can see the payments that the prince or the mayor makes to real estate owners.

Construction Process

A Serf can build his dugout instantly and for free.

The process of building houses of other types is not instantaneous, but stretched over time and depends on the level of the house under construction. The construction of each development level unit takes 96 hours. Thus, a small house with 1 development unit will take 96 hours to build, a hut with 2 development units - 96 * 2 = 192 hours, and so on. The houseowner can hire construction assistants to speed up this process (details in chapter §' Real Estate → § Construction and repairing of Real Estate → §' Speed up of Construction).

Real Estate can be built using primary or tertiary resource types (depending on the type of house). The cost of construction various types of buildings can be found in the corresponding section "Build a house".

The same section displays all your houses that are under construction. Here you can also hire builders (assistants) to speed up the construction process.

Speed up of Construction

The process of building a house can be accelerated by hiring third-party workers. To do this, on the page "Build a house" you need to select the desired house under construction and set the general pay fund for builders and the price of one task in it. The size of the fund can be calculated as follows: multiply the price of the task by the number of required tasks (hours of construction), the minimum price of one task is 0.0001 gold coin. If the fund is not fully spent, then at the end of construction, the remain will be returned to the game account.

As soon as the builder takes the task, the duration of the construction of the house is immediately reduced by 1 hour. In the last hour of the construction of the house, the involvement of third-party workers stops. The builder gets paid immediately after the task is completed.

Thus, you can speed up the construction of one level of house development from 96 hours to one hour by hiring 95 builders at the same time (by issuing 95 tasks).

The higher the task price, the higher your job advertisement ranks and the sooner you will hire builders on the Job Exchange.

You can follow the construction progress at "Build a House" page. The scale shows the construction progress as a percentage of the total construction time. Please note that when the builder completes the task, it is the total construction time that is reduced, and the time elapsed since the start of construction does not change.

Example:

Consider a situation where you are building a house of level 1 and you have issued 95 tasks for the builders. 95 builders reduce the construction time of one level of a house from 96 hours to 1 hour. If all builders are hired in the first 15 minutes of construction, then after that the scale will show 25% readiness (since 15 minutes out of the required 60 minutes have passed). At the same time, if you set the price of the task equal to 0.0002 gold coins, then the total fund must be at least 0.0002 * 95 = 0.019 gold coins.

Upgrading House Level, "Hospitable Shelter" potion

You do not have to build a high-level house right away. You can build a house of a lower level, and then gradually, level by level, increase it as needed.

Magical application of one potion "Hospitable Shelter" to the house increases its level by 1 unit of development. The effect of the use of the potion is instant; you don't have to wait like during construction.

This potion can be crafted at Mages Tower or purchased ready-made at the Fair.

Top-level real estate - a Castle - cannot be built directly, its construction is possible only with the help of this potion. You can upgrade your Estate up to 50 development units, and then it will turn into a Castle. The mandatory use of potions gives the Castle special magical and protective properties, thanks to which the clones living there receive maximum accruals of characteristics, the guards receive additional strength against robbers (provided that the Additional House Defense System is used), and dragons can live deep under the Castle in a special cave.

Real Estate Repairing

All Real Estate in the Land of Clones, except for dugouts, needs periodic repairs every 30 days. The countdown to the date of the first repair starts from the date the construction of the house began (and not from the date it was completed). House repair is carried out by primary and tertiary types of resource, depending on its type. The cost of repairs for all types of houses is different and depends on the level of the house. See the table below for details:

%repair_cost_table%

Water needed for repairs can be transported [1] via Portals from the server "Conquered Lands" or purchased at [https:/ /www.ageofclones.com/exchange/commodity Commodities Market] of the Trade Guild.

If the house is not repaired in time, then renting in it is prohibited for security reasons.

Due to difficulties with access to a broken building, collectors stop delivering the due cash receipts to the treasury of such a house: dividends on securities, benefits from the principality, benefits from the administrative unit. In this case, dividend payments will be lost until the house is repaired, and the amount of benefits will be divided and paid only to the rest repaired houses.

If there is at least one broken house on the user's account, it will be impossible to create a lot on the Currency Market of the Trade Guild. It will also be impossible to assign clones to the processing of agricultural fields. In this case, the already processed fields will successfully complete their processing cycle.

If the house is not repaired for a long time, then every 30 days the total cost of repairs increases. For example, if there has not been a repair for two months, then the costs will be double, three months - triple, and so on.

House repairs are available at "Rentier → Real Estate → Real Estate and Repairing → House Repairing". Here you can see how many days are left until the next repair of this or that house, or (if the house is not repaired) - how many days ago the previous repair was made. The inscription "N days without repair" means that the previous repair was carried out N days ago (not that the house broke down N days ago). Also on this page, the player can set up automatic repairs, you just need to monitor the availability of resource materials.

Broken houses are not taken into account when calculating "Character Score" and "Account Score". Also, a broken house cannot be improved with the Hospitable Shelter potion - the building must first be repaired.

Q&A

Question Is there a significant difference between construction of one house of level 2 (takes 192 hours) or two houses of level 1 (takes 96 hours)? After all, building two houses at the same time will take less time?
Answer Yes, building will be faster if you do not use the help of builders. You decide how many houses and what level to build. If you have fewer houses, but higher levels, it will be more convenient for you to manage them. On the other hand, you can build several lower-level houses in different places to minimize the risks of reducing benefits from the prince or mayor.

Real Estate rental and Living in

Why do you need to live in a house?

Living in a house is not a prerequisite for clone's life. But if there is a place of residence, additional opportunities open up for the clone. Below you can see the main ones.

Work at Private Enterprises in Settlements (Hamlet - City)

If a clone wants to take a job at any of the private enterprises in a settlement, then it must be mandatory to live in a house located in the same settlement. Work in these enterprises is available for clones in the status of Craftsman and higher. It cannot be combined with work in state enterprises, but working conditions and pay may be more favorable. You can learn more about the rules for employment and work in private enterprises in the section "Job → Private enterprises → Help".

Daily recovery of the "Work Efficiency" characteristic

Living in a house, the clone will be able to restore a certain amount of work efficiency daily, which is measured as a percentage of "daily rate of work efficiency consumption" . How much work efficiency will be restored depends on the level of the house. Each level gives +1% of the daily rate. Thus, a clone can restore daily from 1% of the daily rate (when living in the Small House) and up to 50% of the daily rate(when living in the Castle).

If the house where the clone lives is located in the principality where the VI Level Hospital is built, then an additional 5% of the daily rate of work efficiency consumption will be restored additionally. A hospital of the required level is guaranteed to be available in the principalities that have entered the Era of the Megaliths (this information can be obtained from Registry of the Principalities).

Training of "Intention" characteristic

If your clone developing the "Intention" characteristic, then he must live in a house - his own or rented. If the clone moves out of the house, the intention training will stop, and the already accumulated units of this characteristic will decrease by -1 unit daily until the intention becomes 0. If the clone stops training the intention, but continues to live in a house, the intention value will not decrease.

Clone can train intention in two ways: at the Canteen for work efficiency units and at the University for gold coins. You can train intention in both ways at once.

Training at the Canteen

The higher the level of development of the house in which the clone lives, the less work efficiency he spends to get 1 unit of "intention" characteristic:

The level of development of the house The amount of work efficiency for train 1 unit of "Intention"
1-10 8 units
11-20 7 units
21-30 6 units
31-40 5 units
41-50 4 units

Castles have one magical property: if the castle has the full developed social policy, then the cost for training 1 unit of intention for a clone living in such a castle will be 3 units of work efficiency.

You can set the number of intention units that the clone will automatically train at the end of the working day. A maximum of 5 units of intention per day can be obtained in the Canteen.

Training at the University

The cost of obtaining 1 unit of intention at the University is 0.03 gold coin.

You can set the number of intention units that the clone will automatically train at the end of the working day. The maximum you can get at the University is 5 units of intention per day.

Work on the Construction of long-term facilities

If the clone works as a builder (on the construction of long-term objects - princely enterprises, palaces, wonders of the world, great buildings and others), then if he has a place to live, he will be able to reduce the cost of work efficiency when work on these construction sites.

The usual consumption of work efficiency (without a place of residence) at such construction sites is 1.5 units per day. If the clone lives in a house located in the same principality as the object under construction (and in the case of construction on the territory of a settlement, in a house located in the same settlement), then the work efficiency consumption decreases and amounts to 1 unit per day.

There are two special cases:

  • When building a Principality, a clone will always spend 1 unit of work efficiency per day, even without a place of residence (since it is still impossible to live in an unbuilt principality).
  • When repairing the Protective Wall, the clone will always spend 5 units of work efficiency per day. At the same time, he must necessarily live in a house on the territory of this principality. Clones who are not residents of the principality cannot work as workers to repair the Wall.

For Houseowners: renting out a House

You can rent out your house to other clones, and you can also move in your own clone houseowner (or other clones from your account). Settling your own clones is available on the pages "Rentier" → Real Estate → Construction and repairing of Real Estate → List of Houses or "Character → Rent a House". You can only live in one house (occupy 1 place) at a time. To move to another house, you need to move out of the previous one.

The number of places for living in a house is equal to the base level of this house.

If your house is located in the Imperial Lands or in the territory of the Principality, but is not attached to any administrative unit, then renting out or settling in the house is not possible.

In order for the clones to rent rooms in your house, you just need to specify the price of the daily rent (not less than 0.0001 gold coins and not more than 0.1 gold coins). You can do this on the page "Rentier" → Real Estate → Construction and repairing of Real Estate → List of Houses". You determine yourself the cost of rent.

You must also set the maximum continuous rental period in your house, in days (minimum 3 days and maximum 299 days). During this period, you will not be able to evict tenants (but they will be able to evict themselves). At the end of this period, tenants will be able to extend the rent period.

You can change the cost and maximum rental period settings at any time. But the changes will only affect new tenants (who will pay the rent after the changes). Those tenants who already live in the house will live there on the same terms until the end of the period they paid for.

If you do not want to rent out the rooms to other clones, then enter 0 in the "Rental cost" column. In this case, you will be able to settle only your own clones in this house.

The owner of the house will receive rental payment by the day, in total in one transaction from all tenants. Even if the tenant vacates the home before the end of the rental period, the houseowner will receive payment for less than a full day's rent. Your own clones will not pay rent, even if the rent is greater than 0. This also applies to clones from your other accounts (in the settings of which the personal data will exactly match the personal data of the houseowner clone's account).

Rent from tenants will be credited to the owner's gaming account every day, minus tax. The tax is 1% of the cost of the daily rent for each place. If the tax amount is less than 0.0001 gold, then no tax is due and the rent is paid to the owner of the house in full. From this item of income, the State pays:

  • 25% - to the Emperors' Residence Reserves;
  • 25% - to the Active Players Reserves.

If a clone houseowner is put up for auction, the rent payments accumulate over the term of the auction. After the conclusion or cancellation of the transaction for the sale of this clone, the accumulated rental payments are paid in a separate item "Accumulated rental payments" to the game account of the clone owner.

You are the rightful owner in your house! You can refuse to renew the rental period of any tenant (for example, to make room free for your clone). To do this, click on the "List of tenants" icon %tenants_image% next to the house and then click on the icon %minus_image%. In this case, a counter will appear next to the name of the tenant, counting down the days until his eviction.

Attention! After eviction, this clone will not be able to move into this house for 2 days, then the ban for it will be removed.

Please note that the rent ban is only available for clones of others (not from your account). Your own clones, instead, you can immediately evict from the house, without a two-day ban on re-occupancy.

For Tenants: how to rent a House

You can rent any house where there are free places and the owner of which has set a rental price per day of at least 0.0001 gold coins. To do this, on the page "Rent a House" you need to select the principality, then the desired settlement, then the house that suits you. Here, if necessary, you can extend the rent manually, set up automatic rent renewal, the maximum price threshold for automatic renewal, and also set up automatic eviction upon dismissal from a private enterprise in this settlement. These functions will be available after the clone moves into the house.

You can make it easier to search for available rental places by checking the "Show only empty" checkbox.

You can rent a house for any number of days (from 3 days or more), but no more than the maximum period set by the owner of the house.

Implemented the function of group settlement of clones in one house.

When renting real estate, the following restrictions apply:

  • You cannot rent a house whose owner is put up for auction.
  • You cannot rent a house whose owner has set the rent to 0.
  • If the work efficiency of any clone on your account is less than 0, then no clone from that account can rent a house or move into their own, or extend the current rent.

When renting a room, the rent for the entire selected period is immediately reserved from the tenant's account, then paid daily to the owner of the house. You can cancel the rent at any time, while the funds for unused days will be returned to your account (minus the rent for the current day). For the duration of the paid term, the houseowner will not be able to forcibly evict you, but will be able to change the renewal price of your rent or prevent your clone from renewing. The renewal ban is set for 2 days from the moment of eviction, then your clone will be able to rent this house again, subject to availability.

If the owner of the house raises the price of the rent, then those clones tenants that have enabled the auto-renewal of the rent and set the maximum rent threshold below the new price will receive a warning by internal game mail. The auto-renewal of the rent is disabled in this case, and the clones must decide whether to continue renting the house at the new price or look for another place to live.

Notice! If the days paid by the tenant have not yet ended, then the clone continues to live at the old price until the end of the term.

You can place clones of your account in your own houses for free. If you have registered several accounts with the same personal data, then you can place clones in your own house from these accounts for free too. In this case, the rent will be executed immediately for a maximum period of 299 days, regardless of the rente settings in this house. A convenient functionality has been implemented for the group check-in of your clones on your account in your own houses on the tab "Construction and repairing of Real Estate → List of Houses".

On the tab "Rent a House → All clones" you will find a list of clones of your account that rent other people's houses (houses not built by your clones). On this page, you can extend the rent or move out several clones at once, or one at a time, depending on your needs.

Rent Extension

Since the rent is limited, it must be periodically renewed if necessary so that the clone is not evicted from the house at the end of the rental period.

To extend your stay at the house, go to the page "Rent a House" and extend the rental for the desired number of days. The number of days specified during the renewal is added to the rest of days already paid earlier. At the same time, the total rental period cannot exceed the maximum possible number of days established by the houseowner. Renewal occurs at the price that is assigned at the moment.

Your houseowner may refuse to renew your rent for any reason. In this case, you will receive a corresponding warning, and the renewal of the rent will be blocked. The clone will be able to rent this house again after 2 days from the end of the current rental period, subject to availability.

You cannot renew the rent on a house whose owner is up for auction.

Automatic rent control

You can enable the Automatic Rent Control feature. This feature allows you to avoid a situation where the clone will be evicted from the house due to the fact that you forgot to renew the rent on time.

If you enable this function (the checkbox "Automatically renew the rent for a day"), then every time before the possible eviction of the clone due to the end of the rent, an attempt will be made to extend the stay by 1 day. If the owner of the house has not set a renewal ban for your clone and you have enough gold coins on your account to renew, then the rent will be extended by a day.

Renewal is made at the cost that is set in the house at the time of renewal.

You can set a rental threshold that you feel is acceptable for you to renew. If the house owner increases the rent above this threshold, auto-renewal will be disabled and the clone will be notified by internal game mail.

Additionally, you set check the checkbox "Automatically cancel the rent when leaving the enterprise". This setting will allow you to automatically move out of the house as soon as the clone is fired from the private enterprise in the settlement. For example, if the dismissal occurs due to the lack of a working tool, and you do not notice this, you can save a little by not paying rent. Be careful if the clone trains "Intention" - after all, when evicted, the training of intention stops and its amount begins to decrease.

Q&A

Question Can I evict a tenant (not my clone) from my home?
Answer No. You can only refuse to renew a tenant's rent. At the same time, he will live in the house for the entire remaining paid rental period.

House Security, Hunting for Hidden Caches

This chapter contains information about the organization of real estate protection. Full information about the work of guards and the thieving craft can be found on the pages "Job" → "Security" → "Help" and "Business" → "Way of the Robber" → "Deeds of the Brigands' Den".

Why do we need protection?

The "Real Estate Treasury" is formed daily in every house. For more information about incomes to the treasury, see the chapter § Real Estate → § General Provisions → § Additional cash income for houseowners → § State Allowances and Treasury of the House.

The treasury is kept in the house during the day. At the beginning of each next day, the amount accumulated over the previous day is transferred to the game account of the owner of the house, but for this he needs to protect his house from possible robbery within 24 hours. To do this, the owner of the house can hire security guards, get watchdogs, build an additional security system in the house, or develop a social policy in it. Read more about all these features in this help chapter.

The minimum amount that must be in the treasury of the house in order to be able to rob it is 0.0010 gold coins. If you have a smaller amount in your treasury, then the robbers will not be able to attack.

A thief can steal no more than the amount that is in the treasury at the time of the robbery.

If your house is not guarded, then the thief will immediately take all the gold coins from the treasury. If there is a guard, then a fight will start between the guards and the robbers.

At the same time, only one robbery of each particular house can be performed.

The house can be subject to a certain number of robberies every 24 hours (but not less than one robbery):

N = L / 10,

where:

  • L - development level of the house.

The fractional number of robberies is rounded up according to the rules of mathematics. For example, 1 attack is possible on a level 14 house, and 2 attacks on a level 15 house.

The beginning and end of a 24-hour period do not coincide with the beginning and end of a calendar day - the start of a new period is chosen arbitrarily for each house. Thus, during the current calendar day, the house may be subject to more attacks, but they will relate to different 24-hour periods.

If someone encroached on your house - you will see an attack report in the section "Security and protection → Raids on your houses". If the robbers took away your hard-earned money - think, maybe the security should be strengthened?

Hiring Guards

Security is the main force that can resist robbers in the event of an attack on the house. Any clone with a status of Craftsman and higher is suitable for the position of a guard. You can hire no more than one guard per house.

In order for security guards looking for work in the section "Job → Security → House Security" to find vacancies in your real estate, you need to set the checkbox "There are vacancies" in the houses you need on the page "Security & Protection → Houses List". Applicants will submit applications that you must manually either accept or reject.

Candidate applications can be found on the Applicants tab in each house.

When choosing a guard among the applicants, pay attention to the presence of weapons - both firearms and cold steel arms, as well as the military training of the clone. If the thief has higher characteristics than the guard, and also if his weapon is superior to that of the guard, then such a thief, of course, has every chance of success.

A hired guard in the event of raids develops his military characteristics, and, if he successfully prevents the thief from attacking, takes his gold coins as a salary (during the attack, the thief must have with him an amount of money equal to 50% of the gold coins accumulated in the treasury of the house at the time of the robbery).

If you are dissatisfied with the quality of the work of a security guard, you can fire him at any time, after which you can hire another.

You can read more about the specifics of security work on the page "Job → Security → Help".

Hiring your own clones to Guard

You can not wait until someone applies for a job as a security guard in your house, but arrange your own clone (including the houseowner himself) there. This can be done in two ways:

  • the usual way is to apply with the clone you want to employ as guard on the employment page and then have it approved by the clone houseowner in the house guard section as described above ;
  • a more convenient way is to select a guard from the list of your clones: tab "Own clones" in the security section of each house. This list displays only those clones that are equipped with cold steel arms or firearms, and also that are not yet members of one or another combat group (house guard / AU squad, gang, prince's troops, bandit army, basements, stash raiders squad).

Additional Protection System of a House

You can enhance your hosee's protection from robbers with black pearls to build an Additional Protection System of a House (on page «Rent and Repairing of Houses → Houses List»).

The construction of the system costs %house_protection_level_upgrade_cost% for each development level of the house.

An additional protection system gives an increase in the number of Military Expertises of the guard (for the period of his work in this house) in a battle with a robber with the following coefficients, depending on the level of the house:

%house_protection_table%

As the level of the house increases, the additional protection system needs to be improved. You can set the protection for each new level built, also costing %house_protection_level_upgrade_cost% for each new level of the house. If you increased the level of the house, but did not improve the additional protection system, then the system will continue to work, but with coefficients at the level for which it was built.

Additional protection system of a certain level requires repair every %house_protection_repair_interval% in the amount of:

%house_protection_repair_cost_table%

Repairs are made only automatically at the set time. The additional protection system cannot be repaired manually. In the absence of the amount of black pearls required for repair, the additional protection system is turned off for %house_protection_repair_interval%, until the next repair attempt. If you do not want to repair the security system in a particular house, you can turn off the "automatic repair of additional protection system" function in this house.

The magical properties of the Castle (50th level of the house) with the built additional protection system allow you to constantly maintain the maximum increase in the military expertises of the guard equal to 3, without periodic repairs.

Protection by Watchdogs

To reduce the chances of a robbery without noise and dust (where a thief sneaks into a house undetected and doesn't engage in fight with guards), the houseowner can adopt watchdogs (at "Rent and Repairing of Houses → Houses List", by a specific house). The cost of one dog is 0.25 gold coins.

Depending on the level of the house, one or another number of watchdogs can be assigned to it (see table). The maximum number of dogs in the house means that the thief will never go unnoticed and will definitely get into a fight with the guard when trying to break into the house. If there are less than the maximum number of dogs, then the thief has a chance to go unnoticed.

House type Possible level of development Max. number of dogs
Dugout 0 units 0 pcs
Small House 1 unit 1 pcs
Hut 2 units 1 pcs
Wooden House 3 units 1 pcs
Wooden House with Outbuilding 4 units 1 pcs
Stone House 5 units 1 pcs
Stone House with Outbuilding 6 units - 9 units 1 pcs
Mansion 10 units - 11 units 2 pcs
Mansion with 1 Outbuilding 12 units - 14 units 2 pcs
Mansion with 2 Outbuildings 15 units - 17 units 2 pcs
Manor 18 units - 24 units 2 pcs
Big Manor 25 units - 31 units 3 pcs
Estate 32 units - 49 units 4 pcs
Castle 50 units 6 pcs

The life time of a watchdog is from 360 to 370 days (it can die on any day of this period).

Each dog consumes 2 units of Work Efficiency per day, which can be obtained by cooking chicken meat, pork or beef in the dog feeder. The dog eats with an interval of 24 hours from the moment of its purchase.

A hungry dog will not conscientiously guard the house (it will not reduce the chances of a robbery "without noise and dust"), and if the dog is not fed for 10 days in a row, then it will die of hunger.

If necessary, the dog can be transferred to serve in your other house (if the number of dogs in it has not yet reached the maximum possible) - where the benefit from it, in your opinion, will be maximum (even in a house belonging to another clone at same account). To select this option, click on the icon of the desired dog in the list of houses. Attention! To transfer an animal, it is necessary to develop the maximum level of social policy in the house from which the transfer is made.

If the owner of the house no longer needs a watchdog, then you can bring it to the State Farm and turn it in for keeping, while receiving State Farm coupons. To select this option, click on the icon of the desired dog in the list of houses.

The number of coupons received depends on the age of the dog:

  • from 1 to 200 days - 1 coupon;
  • 201 days and above - the coupon is not issued, but the dog is accepted by the State Farm for keeping.

Protecting Castles with Dragons

If a cave is built in the castle, in which the dragon lives, then it can be used as a reliable guard. To perform the functions of protection, the dragon must wear an amulet, and also be fed at least half of the optimal diet. An insufficiently fed dragon will not guard his castle.

If the dragon wears an amulet and is fed enough, any attack by robbers on the castle will end with the victory of the guards, with all the ensuing consequences. Seeing the dragon, the unlucky thief will lose the ability to move, will be captured and imprisoned in the cold basement of the castle (in the precense of free places).

You can read more about amulets in the section "Business" → "Livestock Breeding" → "Dragons".

You can see your dragons guarding castles on the page "Security and Protection".

Development of Social Policy (Technological Era of the Oil)

Having maximally developed the Social Policy Level in the house, you will be able to influence the minds of the robbers in such a way that, at your request, they will refrain from raiding the treasury of your house. You can enable or disable the possibility of attacks on the pages "Real Estate and Repairing" → Houses List or "Security and Protection".

The cost of upgrading a house depends on its level of development:

%house_social_politic_cost_table%

When the level of the house increases, the action of the Social Policy in it is disabled. After increasing, you can also increase the level of Social Policy by spending %house_social_politic_level_upgrade_cost% for each new level of the house. You must definitely increase the level of Social Policy if you want to keep it in effect in this house after increasing the level of the house.

In the event that the house is located in a principality that has entered the Technological Era of the Oil, then the owner of the house will have a 25% discount on the construction and improvement of the Social Policy Level.

If the house is located in an administrative unit in which the Social Policy Level is already maximally developed, then the owner of the house will have an additional discount when building and improving the Social Policy Level in the house, the amount of which depends on the type of settlement:

Settlement type Discount amount
Hamlet 10%
Village 15%
Town 20%
City 25%

Castles have one magical property: if the castle has the maximum development of Social Policy, then the work efficiency consumption for training of the "Intention" characteristic by clone living in such a castle will be 3 units instead of 4 units.

Basement Jails

Unfortunate thieves who encroached on the treasury of the house and were detained by guards temporarily get into the basement jail. You can see the caught thieves from the page "Real Estate andRepairing" → Houses List», link "In the basement..." at a particular house.

Every house with a level of development of 3 units and higher has a basement jail.

Basement jails in different houses have different sizes, this determines the number of caught thieves that you can hold at the same time. How many robberies your house can undergo, how many bandits you can place in the basement jail at a time.

The thief will be in the basement jail for two days, during which he will not be able to go to robberies...

The owner of the house can punish the thief by carrying out sophisticated executions and rewarding him with very unpleasant combat skills: Wounds from flogging, Dung Spirit, Chicken. Also, each punishment carried out removes 10 units of Criminal Authority from the thief.

The number of possible punishments for each thief (for the current stay in the basement jail) is calculated using the following formula:

N = K / 0.05,

where:

K - the size of the treasury of the house at the time the thief was caught.

For example, if the treasury of the house was equal to 1 gold coin, then you can punish the thief: N = 1 / 0.05 = 20 times. If the house treasury is less than 0.05 gold coins, then you will not be able to apply punishments to detained thieves (although they will still sit in the basement for two days, or until you release them earlier).

Any combination of punishments can be applied to one thief, one punishment can be applied several times.

The executions carried out on the thief (“Wounds from flogging” (carve with a whip), “Dung Spirit” (dip into a dung pit), “Chicken” (sprinkle with honey and feathers)) will be displayed in the news feed and bring him great inconvenience in subsequent battles...

A thief who does not want to spend two days in the basement jail can offer you a ransom in gold coins, which you can accept, and the thief will be immediately released.

You can also demand a ransom yourself for causing moral displeasure. To communicate with the prisoner, you can use the game mail. The prisoner offers the amount of the ransom, if it suits the owner of the house, then he gives the order to the guards to release the unlucky gentleman of fortune. The owner of the house transfers 5% of the ransom to the State budget.

If the thief has already offered you a ransom, but you decide to punish him first anyway, then the offered ransom will be returned to the thief in his Robber's Cache.

You can only detain large thieves (with a level of military expertises equal to or higher than the value you define), and release lesser thieves automatically. You can also set up automatic acceptance of a ransom equal to or higher than a certain amount. These values can be changed in the basement jail settings in each specific house (page "Security and protection").

Hunting for Hidden Caches

A houseowner can activate the Hunting for Hidden Caches feature for any of their houses at "Security and Protection". When this function is activated, the house guard will be able to devote his rest time to the search for treasure in the adjacent area. If a treasure is found, the guard will bring it and put it in the treasury of the house, which he will continue to guard.

Caches are various amounts in gold coins (random size). On average, the higher the level of the house where the cache is found, the larger the size of this cache will be.

Every day, the guard will spend %treasure_hunt_cost% to search for the caches, which will be debited from the owner of the house (and if there is a shortage, from his Canteen), regardless of whether the cache is found or not. If the owner of the house on a certain day does not have enough work efficiency for the guard to search for the caches, on that day the guard will not search for the caches.

The cache can be found no more than 1 time per day in each house.

Be vigilant: in order to save the found cache, you need high-quality house security. The treasury of the house will be credited to the game account of the owner of the house only if it has not been stolen.

If there is no guard in the house, then the "hunting for hidden caches" function will not work in it.

Q&A

Question I had a Mansion (level 10) in which I built a full additional house defense system, and now I have increased the level of the house to a Manor (level 18), but did not improve the defense system - what is the ratio of increasing military expertises at the guard?
Answer In a Mansion (level 10), the protection coefficient is 1.25 + 10x0.035 = 1.6, this coefficient has so far remained after the improvement of the house to the Manor (level 18). You can upgrade protection for 8 additional levels by spending %house_protection_level_upgrade_cost%*8 = 80 black pearls for a maximum coefficient of 1.25 + 18x0.035 = 1.88.
Question The guard who works in the Castle has 10,000 units of military expertises. How many expertises will the guard have during the fight with the robber in this house if I build an additional house defense system?
Answer 10,000 * 3 = 30,000 units of military expertises.
Question What discount will I have for building a Social Policy Level in a house if my house is located in a principality that has entered into the Technological Era of the Oil, and at the same time in the territory of a city in which the Social Policy Level is already maximally developed?
Answer Principality and settlement discounts are summed up. The total discount in this case will be 50%.
Question How often will the guard go in search of hidden caches?
Answer The guard will devote all his free time from guards to searching for caches. If he finds a treasure, then that day he will no longer go on a new search.
Question Does the guard need to take any action to find the cache?
Answer No, the entire search process happens automatically.
Question Can a bandit attack the house while the guard is looking for the cache?
Answer The guard searches for cache only when there are no attacks. Therefore, the search for cache does not affect the effectiveness of protection.

Hiring Servants

Every houseowner needs help around the house from time to time, especially when it comes to cultivating agricultural fields. Of course, you can do everything yourself, but it's more efficient to hire servants - clones in the status of "Serf".

When processing the fields, servants assist the clone working on the field, speeding up the process of processing the field by 10% in the stages of fertilization, sowing and harvesting (for more details, see the game section "Business → Agriculture → Help", chapter § Servants' Help in the cultivation of the fields).

In order to hire servants, the houseowner needs to create tasks for servants. To do this, you need to assign a general salary fund for servants and a price for completing one task. You can do this on the page "Real Estate and Repairing → Houses List". The cost of each task is determined by the owner of the house, the minimum amount is 0.0001 gold coins. All payments to servants for completed tasks are made automatically from the assigned salary fund.

When you save the amount of the Servant's Salary Fund, the specified amount is reserved from the houseowner's game account. The fund can be reset, and the reserved funds will be returned to the game account of the owner of the house.

You can hire servants at any time, even if there is no agricultural work in the fields of the house. As soon as you have assigned a fund for paying servants and the cost of a task, the issuance of tasks begins at the job exchange. It will continue as long as the fund has the money to pay for at least one task. When a serf starts a task, the cost of the task is reserved from the fund. If the serf successfully copes with the task, then its cost is paid to him on the game account. If for some reason he did not cope with the work, the cost is returned to the reserve fund.

Only clones of the social status "Serf" can work as servants. A serf who wants to receive a task, submits an application in the section "Job → For serfs → For servants". The Land of Clones Automated Job Exchange will select the most profitable job currently available and assign a serf to complete it.

Note that the higher you assign the cost of one task for the servant, the faster it will reach the queue for issuance.

Completing each task takes one hour of work for a hired worker.

The level of development of the house determines the number of tasks that the servants can perform at the same time. For each house development unit, there are a maximum of 24 tasks per day, which are performed sequentially.

For example: in the top-level house - the Castle (50 units of development), 50 tasks can be simultaneously performed by different hired workers. The total number of possible completed tasks in the Castle per day can be calculated using the following formula: 50 * 24 = 1200. That is, up to 1200 tasks can be performed daily in the Castle, but not more than 50 at the same time. If you want all 1200 tasks to be completed within a day at a cost of 0.0002 gold coins each, then the salary fund size should be set to 1200 * 0.0002 = 0.24 gold coins.

Temporary increase in the base level of the house

By paying a servant's salaries, you temporarily increase the level of the house, which affects the receipt of real estate benefits from the principality or settlement.

To calculate the increased level of the house, the amount of salary paid to the servants of this house for the previous day is multiplied by 100 and added to the base level of the house.

The level increase cannot be greater than the value of the base level of the house (i.e., for example, the level of the house with a base value of 1 can only be increased to 2).

The higher the level of your house obtained in this way, the greater will be your share of the general allowance to real estate owners paid by the mayors and princes.

In this way, you can increase the level of the house for only one day; after the next payment of benefits, the house level returns to its base value (and if the servants' salaries continue to be paid, then the new value of the house level is calculated in accordance with the rules specified here).

Attention! An increased value of the level will not affect the amount of payments of daily State allowances to houseowners from the Treasury and from the Real Estate Treasury fund. It only affects the receipt of benefits from the administrative unit and from the principality.

'Attention! In this way, you cannot increase the basic characteristics of the house, i.e. the number of places to rent, the number of fields, safe depositories, etc. (see chapter § Real Estate → §' General Provisions → § Real Estate Level).

An Agriculture

Houseowners, among other things, have the opportunity to cultivate fields and grow crops used to feed livestock, as well as vegetables to feed clones.

The number of available fields in the house is equal to the base level of the house (without taking into account the level increase due to the payment of the servants' salary).

While tilling the fields, servants assist the clone working in the field, speeding up the processing by 10% in the stages of fertilization, sowing and harvesting.

For detailed information on processing fields, see the game section "Business → Agriculture → Help".

A Drainage System

If your house development level is 4 or higher, you can add a Drainage System to your house. Houses with a drainage system are considered more progressive buildings, they are automatically included in the Builders Guild, all members of which receive additional cash contributions from the State. The presence of a drainage system in the house is necessary for the construction of Dragon Landing Sites. Houses with a built drainage system are marked with a special Guild logo in the form of a letter G on the icon.

The State supports the development of new construction technologies and daily transfers 1% of the accumulated Treasury to the Builders Guild fund. Payments to Guild members from this fund are made to the game account in proportion to the level of their houses.

Notice! The higher the level of your house, the greater your share of the general fund of the Guild.

The amount of current State payments can be seen in the section "Power → State budget".

Owners of new drainage systems (built no more than 1 year ago), in addition to the main allowance from the Builders Guild Fund, are encouraged in the form of benefits "State allowance to houseowners with a new drainage system". The amount of this allowance is regulated by the State.

The cost of building a drainage system (regardless of the level of the house) is:

%drainage_system_cost%

The drainage system is built once for each house, so further increase in the level of the house will not affect the drainage system, it will remain attached to the house.

Construction of the drainage system takes 192 hours. You can start building in the desired house on the page "Real Estate and Repairing" → Houses List". To speed up the construction, you can hire builders, in the same way as you can do to speed up the construction of a house. For a detailed description, see chapter § Real Estate → § Construction and repairing of Real Estate → § Speed up of Construction.

You can follow the construction progress on the page "Houses List". The scale shows the construction progress as a percentage of the total construction time.

An Irrigation System

You can add an Irrigation System to your home. The built system makes it possible to accelerate the process of crop maturation by 10% (the stage of processing the agricultural field "Harvest in the process of growth and maturation") in the fields near the house. Fields that have an irrigation system attached to them will be seeded (or fertilized and then seeded) on a priority basis.

For detailed information on processing fields, see the game section "Business → Agriculture → Help".

To build an irrigation system, the following conditions must be met:

  • the level of development of the house is 10 units or higher;
  • the house is built on the territory of the Principality, in which the University is developed to the V level or higher.

The cost of building an irrigation system (regardless of the level of the house) is:

%watering_system_cost%

The houseowner at the time of the start of construction pays a fee to the Prince in the amount of 0.4 gold coins and to the owner of the settlement (in whose territory the house is located) - a fee in the amount of 0.1 gold coins. If the house is not attached to an administrative unit, then the owner pays only a fee to the Prince.

Each irrigation system takes 96 hours to build. You can start building in the desired house on the page "Real Estate and Repairing → Houses List". To speed up the construction, you can hire builders, in the same way as you can do to speed up the construction of a house. For a detailed description, see chapter § Real Estate → § Construction and repairing of Real Estate → § Speed up of Construction.

You can follow the construction progress at "Build a House". The scale shows the construction progress as a percentage of the total construction time.

Attaching the System to fields

A house can have multiple irrigation systems, depending on its level, 1 system for every full 10 levels of the house. The irrigation system is immediately attached to 10 fields, without the possibility of transferring it to another field. Thus, in the Castle (50th level), you can build 5 irrigation systems that will affect all 50 fields.

If you have fertilized fields in your house at the time the system is built, the irrigation system will attach to them first. If there are less than 10 fertilized fields, then the remaining fields will be randomly selected.

If there are no fertilized fields, then all 10 fields for attachment will be selected randomly from all fields in the house.

The irrigation system is attached to the field once during construction and then cannot be transferred to another field in any way. This means that even when starting a new farming cycle, the maturation boost will only be applied to the fields to which the system was originally attached, and not to any others.

Q&A

Question How many irrigation systems can be built if the level of my house is, say, 29?
Answer In a level 29 house, you can build 2 irrigation systems. As soon as the level of the house becomes equal to 30, the construction of another system will become available (in total, 3 systems will be obtained).

Dragon Landing Sites for their relaxation

These sites can be built on the territory of the house. The house must be pre-equipped with a drainage system. A house with a level equal to 10 units can place one site on its territory. Accordingly, in the castle (level = 50 units), 5 sites can be placed.

Every night, dragons can land on these sites to rest, and during their stay they generously leave a part of the obtained gold. Site visits are regular - every night.

The landing site will not work if the house where it is located is broken.

In the statement from the account history you can see the amount of gold left by the dragons and see the name of the dragon that visited your site. Gold coins are credited to the account at intervals of 24 hours from the moment the site was built.

Construction of dragon landing sites is available at "Houses List" page. The cost of building 1 site is:

Resource Quantity
Megalithic block 1 unit
Elvereon stone 150 units
Amber stone 150 units
Water 1 bucket (10 liters)

Sites must be repaired every 100 days from the date of construction. The countdown to the next repair of existing sites starts anew if a new site is built in the same house.

If the site is not repaired, then the dragon will not be able to land on it. Repair costs do not accumulate. If you have not repaired the site for at least a whole year, the cost of repairs will not change. The cost of repairing one site is:

Resource Quantity
Elvereon stone 25 units
Amber stone 25 units
Water 1 bucket (10 liters)

Dragon Caves

Under each Castle, you can build a huge cave in which one dragon can be kept. This mythical animal will be your pet, which has a keen sense of smell for gold. The dragon bestows gold on his kind and caring master, finding various caches in the boundless expanses of the Land of Clones. In addition, the dragon can be the best defender of the castle. In return, the owner must regularly feed the dragon, because a hungry animal will leave its home in 5 days and fly away from the cave forever.

Read more about the life of dragons in the section "Business → Livestock Breeding → Dragons".

Any castle owner who has built caves can purchase a dragon at the Dragon Fair at State Farm, where they are sold by other players. Princes can breed dragons in Amber Caves at the Principality. A clone wielding a dragon must have an Intention amount of at least 500 units.

The cost of building a cave under the castle is:

Resource type Quantity
Gold coins 20
Cement 150 kg.
Foundation block 300 units
Overlap block 650 units
Facing plate 1350 units
Brick 2650 units
Channel bar 30 units
I-beam 65 units
Stiffening angle 135 units
Armature 265 units

The construction of a giant cave by the hands of one clone takes 38400 hours, or 1600 days. You can start building in the desired castle on the page "Real Estate and Repairing → Houses List". To speed up the construction, you can hire builders, in the same way as you can do to speed up the construction of a house. For a detailed description, see chapter § Real Estate → § Construction and repairing of Real Estate → § Speed up of construction.

You can follow the construction progress on the page "Real Estate and Repairing → Houses List". The scale shows the construction progress as a percentage of the total construction time.