The power of intention must be constantly developed. This characteristic affects the level of all special expertises of the clone - increases their value by the number of units of intention (does not affect "Rigging Practice", "Merchant Authority", "Criminal Authority" and "Luck"). The "Intention" characteristic cannot increase the base value of special expertise more than double. It is impossible to exchange expertise units increased by the "intention" characteristic.
Rules for increasing "Intention"
To be trained in the Intention, a clone must live in their own or rented home. The cost of obtaining 1 unit of intention = 0.03 gold coin.
You can set the number of units of intention that your clone will automatically receive daily. At the university, you can get a maximum of 5 units of intention per day.
If your clone does not live in a house, the "Intention" characteristic is reduced by 1 unit per day (but not less than 0).
Additionally, the "Intention" characteristic can be developed by spending your own energy on it. Energy will be consumed from your Canteen in units of "Work Efficiency". The cost of obtaining 1 unit of intention = 3 to 8 units of Work Efficiency, depending on the type of house that your clone lives. A clone can gain maximum of +5 intention units per day in Canteen.
The State encourages you by benefits
From the "teaching of intention" income item of the state university is paid:
- 10% - to the treasuries of the owners of settlements of the "City" level (paid in proportion to the level of development of the city);
- 5% - to the treasuries of the principalities (paid in proportion to the level of development);
- 10% - to principalities, paid in proportion to the level of development;
- 15% - to the Fund of Emperors' Residence Reserves;
- 15% - to the Fund of Technology Reserves;
- 10% - to owners of houses (to the treasury of the house, paid in proportion to the level of development of the house);
- 10% - to the Fund of staff bonuses of the main production enterprises - Sawmill, Mill, Stone Mine, Ore Mine and Carters' Guild.
An example how the characteristic "Intention" works
The clone has 100 forestry expertises, 600 mining expertises (of which 500 basic expertises and +100 added by a magic artifact), 2000 military expertises (of which 1000 basic expertises and +1000 added by a magic item), and 150 merchant’s authority.
Suppose the clone has accumulated 50 units of "intention". Accordingly, the value of Special expertises has increased by 50: 100+50=150 Forestry expertises, 600+50=650 Mining expertises, 2000+50=2050 Military expertises, and 150 Merchant's Authority (the value has not changed because "intention" does not affect this characteristic).
Suppose "Intention" has increased to 900 units. Accordingly, the values of the clone's characteristics have changed: 200 forestry expertises (characteristic's value cannot increase more than 2 times of the base value), 1100 mining expertises (characteristic's value cannot increase more than 2 times of the base value, and +100 from artifact), 2900 military expertises (1000 + 1000 +900) and 150 units of merchant's authority (not changed).
If you want to quickly train the "Intention" characteristic without even living in the house - visit private lessons. But it is necessary to live in the house so that the intention does not decrease daily.