Clones of the social status "Townsman" and higher can work at the Trade Guild.
To work, the clone needs a working tool:
- quill (for all positions).
A clone can only hold one position in a given enterprise. Work at the Trade Guild can be combined with work at other state enterprises (except for the Meat Processing Plant).
Townsmen and clones of higher status start their careers at the Trade Guild with the position of "Broker". If his characteristics meet the conditions of employment for a higher position, the clone will be transferred to it automatically.
While working at this enterprise, the clone consumes one rate of work efficiency consumption according to their social status. If a clone combines several jobs, the work efficiency consumption is summed up at all enterprises. If a clone does not have enough work efficiency to perform its duties, then he will not cope with them and, accordingly, will not receive a salary and experience units. At the same time, the durability of the tool is not consumed, and a reprimand is entered in the personal Record of Employment. If an employee is reprimanded in this position for three days in a row, he will be fired.
At any time, you can leave the Trade Guild at your own request.
Attention! Within one settlement day, it is prohibited to change jobs at enterprises in order to receive additional (extraordinary) salaries (in violation of the general employment rules). Within one settlement day, it is forbidden to leave the enterprises and get a job at the Meat Processing Plant in order to complete tasks, and then return to the enterprises.
The salary of all Trade Guild employees is paid daily at checkout time (after 00:00 GMT) in one part:
- Additional premium.
Also, your clone will receive daily experience units, their number depends on the position held.
For detailed information on each position, see enterprise page (hover cursor over position name).
Trade Guild employees can receive premium. The amount of the premium depends on the amount of "Merchant’s Authority" units the clone has. The more units - the higher will be his premium. If the clone has 0 units, or if its amount is not enough to receive the minimum payout (0.0001 gold coin), then the clone will not receive premium on that day.
"Merchant's Authority" units can be obtained by trading at the Trade Guild (excluding the Currency Market). Every full 10 gold coins gained or spent in trading gives 1 unit of Merchant's Authority. Units are continuously accumulated throughout the life of the clone. Units are recalculated once a day at the checkout time (after 00:00 GMT).
Every day the State transfers to the Trade Guild premium fund:
- 5% of profit of the Trade Guild (from commissions paid by sellers).
At the end of each working day, the accumulated Trade Guild premium fund is paid out in three parts:
- 50% of the fund - to all brokers, in proportion to the number of "Merchant's Authority" units of each clone;
- 40% of the fund - to all administrators, in proportion to the number of "Merchant's Authority" units of each clone;
- 10% of the fund - to all managers, in proportion to the number of "Merchant's Authority" units of each clone.
Number of workplaces and promotions
Each position has a different number of workplaces. This number is calculated according to the following rules:
- The number of places for the position of a broker is not limited.
- There is 1 administrator per 10 brokers.
- There is 1 manager for every 20 administrators.
Recalculation of employees, transfer from position to position and opening of new vacancies in higher positions takes place at the checkout time (after 00:00 GMT).
Also, during the working day, one or more of the already occupied positions may be vacated (if the clone fired of his own or for other reasons). In this case, free places will display at enterprise.
If the number of subordinate employees is not enough to maintain one of the management positions, a reverse process is provided: the vacancy will be reduced at the checkout time. In this case, an employee with a minimum amount of "Merchant's Authority" units will be transferred to a lower position.
To qualify for a higher position, your clone must meet the following requirements:
- Have the required social status (or higher);
- Have more "Merchant's Authority" units than the worst employee in a higher position.
If these conditions are met, at the end of the working day, your clone will be promoted, and the clone who occupied it before will be moved one step lower.
The higher social status of the clone does not increase the chance of getting a higher position. It only determines the possibility of occupying a particular position. Only the level of special expertises affects the promotion. Only if there is an equal amount of "Merchant's Authority" units, the clone with a higher social status is given priority. If the statuses are equal too, priority is given to the clone with the longest continuous work seniority at the given enterprise.